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Lethal enforcers 2 longplay
Lethal enforcers 2 longplay











lethal enforcers 2 longplay lethal enforcers 2 longplay

Electronic Gaming Monthly rated the Genesis version 31 out of 50, commenting positively on the two-player mode and variety of weapons. GamePro gave the Genesis version a perfect 5 out of 5 in all four categories (graphics, sound, control, and fun factor), citing the variety of weapons and their individually distinct firing patterns, sharp digitized sprites, realistic backgrounds, and the quality build and accuracy of the Justifier peripheral, which they felt worked better with Lethal Enforcers II than with the original game. In Japan, Game Machine listed Gun Fighters on their Novemissue as being the seventh most-successful upright/cockpit arcade unit of the month. In North America, RePlay reported Lethal Enforcers II: Gun Fighters to be the fourth most-popular upright arcade game in May 1994, and Play Meter listed Lethal Enforcers II as the ninth most-popular arcade game in June 1994. On Sega Genesis and Sega CD port, the accuracy for each stage corresponds to the given rank: If the player has killed innocents on any stage, they will either maintain their rank or will be demoted, although the ranks do not go below Posse. When the game begins, the player's rank is Posse, and after each stage the player will be promoted, provided they have not killed any innocents. The ranks are: Posse, Deputy, Sheriff, Deputy Marshal and U.S. There are different ranks that the player can attain, depending on how well the player performs. If a player is shot while holding a more powerful weapon, it is lost and the player reverts to the original revolver. The Gatling guns and cannons can each be used only once but the other four weapons can be reloaded the same way as the revolver. 50 caliber Sharps rifles, higher-capacity rifles, double rigs, shotguns, Gatling guns, and cannons. Additional weaponry can be found throughout the game that will give the player better firepower. To reload, the player must aim the light gun away from the screen and pull the trigger. The player begins with a revolver that can hold six rounds. Just like the original game, a dip switch setting in the arcade version allows operators to let players progress through the stages in a linear fashion ("arcade mode") or select individual stages ("street mode"), including the between level target practice stages. Each stage features a boss that must be killed in order to complete the stage (though a unique case happened in the third stage where the boss battle is in the form of a dueling mini-game). During each stage, the player must shoot the armed outlaws without harming any innocent townsfolk or fellow lawmen. Lethal Enforcers 2 has five stages: "The Bank Robbery", "The Stage-Holdup", "Saloon Showdown", "The Train Robbery", and "The Hide-Out". The game overs when all life units are gone, but continued play is available. Every time the player, an innocent civilian or lawman is shot, one life unit will be lost. Life units are also awarded based on how many points the player scores while playing the game. In the arcade version, more can be purchased by inserting additional coins.

lethal enforcers 2 longplay

At the beginning of the game, three to five life units are available. In this game, the goal is to shoot outlaws in order to eradicate crime from a stereotypical town in the American West of 1873. Years later, Konami released Lethal Enforcers 3. A Super NES version of the game was also announced that same year, but was unreleased. The game was bundled along with the first Lethal Enforcers game as part of the PlayStation compilation Lethal Enforcers I & II. Ports of the game were released for the Genesis and Sega CD. In contrast with the first game's modern law enforcement theme, Lethal Enforcers II takes place in the American Old West. Lethal Enforcers II: Gun Fighters, known in Japan as Lethal Enforcers 2: The Western, is a 1994 light gun shooter arcade game and prequel to the original Lethal Enforcers.













Lethal enforcers 2 longplay